![]() ![]() Each bullets / pellets deal damage according to "Damage" value. Bullets - Amount of bullets / pellets your weapon fires each click or each shot.REFERENCE : 0 being no damage, 1 being full damage, 0.5 being half damage RangeModifier - Your bullets damage multiplier after they have travelled past "Range" value.GainRange - Range your bullets will travel after they have gone past the "Range" value.REFERENCE : 500 is close, 3000 is medium range, 8000 is far Range - How far your bullets / projectiles will travel before going to fall off.REFERENCE : 50 one-shot (body shot) Commons on Normal, 67 on Hard, 100 on Expert go to "Reference" section of this guide for more information Damage - Self-explanatory, damage dealt per bullet ( per pellets for shotguns ).REFERENCE : 0 is dead accurate, 0.1 ~ 0.9 being accurate, 1 ~ 1.5 being normal, 2+ is inaccurate That means your current spread can go lower or higher depending on the value MinDuckingSpread, MinStandingSpread, MinAirSpread, MaxMovementSpread - Your current spreads multiplied by one of this amount, depending your current states ( crouching, standing still, jumping, moving ).REFERENCE : HALF the amount of MaxSpread for rapid fire weapons, QUARTER the amount of MaxSpread for slow firing weapons SpreadDecay - The amount at which your weapon recover from its accumulated spread per second (I assume).REFERENCE : Original AK is 35, original Uzi is 20, original Auto Shotgun is 10 MaxSpread - The maximum spreads your weapon can get (spreads being produced by SpreadPerShot). ![]() REFERENCE : Value 4 is high even for single-fire weapons
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